Great things about pets for Sal, yeah, they cost some coinage, but they just increase her survivability without needing special grafts, or a tailored card strategy to support them. I have seen Phroluk offer other pets, too, that blueish lizard with something something Lumin in the name, and a youngling of the bog monster, but so far I only bought the lizard-thing once, and it died right in its first battle, without me even figuring out what its all about. It needs a bit more care and defensive cards played on him, to make sure Formation triggers, or bosses and monsters don't one-shot it before Sal has the coins to armour it up, but once it gets going it turns the whole party into an armoured column. When I take the perk to have two pets (really useful for Sal) my second choice is the Yote, It's a bit cheaper, 200 sparks, and its main perk is Formation, giving itself and all allies a decent defense buff if it didn't take damage the turn before. Phroluk sells it regularly for 240 sparks, which is quite a steep price at day 1, but given the damage it will tank for Sal over a game, that, and later on the coins to have it upgraded, are well spent. It gives itself Evasion for the first three turns, so it just negates the first incoming hit and Sal usually doesn't have to spend cards to defend it to keep it from getting hurt or even worse, dying. My absolute favorite so far is the Vrock, for his sheer capacity to tank damage. In my experience, it is totally worth it, and I stacked Sal to be able to run 2 pets, and have them trained right from the start. Just do your best to forget about how you could be playing Slay The Spire or Monster Train instead.So, Sal can meet Phroluk 'of the Beasts' at the night market and buy, heal and upgrade pets from him. It’s certainly worth keeping an eye on, and if any of this sounds interesting then an early access visit might well be worth your while. I like the world and the writing, and I especially like how it can click its heels and conjure up a story – as long as you don’t get bogged down in overlong battles. Most quests have an option that allows you to negotiate to either avoid combat entirely or give the Hero a powerful advantage in an upcoming fight. Negotiation – Negotiation is one of the two main gameplay aspects of Griftlands, along with Combat. Negotiations are used to intimidate, bribe, haggle, and attempt shakedowns.Battles – Battles are the core gameplay of Griftlands aside from Negotiation. Battles are fought by spending Action Points on cards to use attacks, inflict statuses, and prepare other actions such as gaining defense.Available cards can be customized by enabling/disabling Card Sets in the options before starting a run. Players start with a pre-built deck of 10 cards and build a deck of randomly offered cards that are rewarded through quests, purchased from merchants, or received from random events. Cards – Cards are the central focus of gameplay in Griftlands.Grafts come in two varieties, Battle Grafts and Negotiation Grafts, and each comes in four different grades of rarity: Common, Uncommon, Rare, Boss, and Unique. Each Hero is able to install a limited amount of grafts. Grafts – Grafts are items that can be collected by the player that have a range of positive effects.Each Hero has their own unique story, map, quests, play-style, and decks. There are three heroes total planned for release. Heroes are the playable characters in Griftlands.Choose your characters and make a great fortune in the Griftlands! Almost everything is negotiable: money, loyalty, and even morality. Negotiating in this game isn’t a joke, you can either fight or negotiate with different characters. Griftlands offers a new variety of deck-building genres where you can either fight or negotiate. Fight and negotiate your way through a broken-down sci-fi world in this new rogue-like deck-building game – Griftlands.
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